Background: The way that family life is conducted,
and role of media and digital technology in domestic routines have begun to
emerge as important areas of research. Yet little is known about how families
make themselves at home in the car and how they make use of media within the
car or engage with each other through such media. In this respect, the car is a
fertile environment for developing digital media technologies. It offers a
novel site for designing human-computer interactions that extends beyond the
ergonomics of driving into designing for the rich variety of practices that
have been translated into automobiles. Road journeys can be sometimes stressful
and sometimes enjoyable experiences for parents and children and developments
in in-car media offer the potential to alleviate some of these stresses and
enhance the enjoyment of travel. To develop appropriate media, we need a better
understanding how families inhabit their cars and the routines of care, play,
conflict, attention-seeking and the other forms of interaction that occur in
this context.
Problem: The role of the car in
transportation and its social and physical configuration makes this setting
particularly challenging for design. It is a liminal space between departure
and arrival, part of the world of the home and its routines and practices, but
also outside of it. Automobility’s requirements are distinct from other
workplace or leisure settings in which digital media are involved. Identifying the
problems and potentials of car travel forms the core of this proposal.
Research question: The project will ask
how family and home life is constituted in the car, with a particular emphasis
on exploring the role and use of media in this setting. This will examine,
firstly, how families, as car travellers, engage (and disengage) with one
another, and, secondly, how in their routine production of family life they use
and experience both traditional forms of car-based navigation, learning and
entertainment media, as well as emerging forms of digital, wireless and
location-sensitive technology. The research will therefore investigate the
family car as a distinctive setting for media practices and document the varied
domestic routines that take place during car journeys in order to develop
insights for the future design of family-oriented, car-based media that are
empirically grounded in examples of use.
Impact and
contributions: The
outcomes of this research will impact on several areas: 1) Design-relevant
implications that follow on from understanding how (a) media are used in the
car, and their impact on family life, and (b) family life in the car and the
ways that the media used in it are connected to and entwined with the home. 2)
A broader knowledge of the ways that media are used in vehicles, to inform the
design of future technologies with respect to their usefulness and usability.
3) Understanding family life and media use in vehicles may have a broader
economic and societal impact: car travel is expensive in terms of its financial
and environmental costs. A deeper understanding of how family travel and its
associated use of media might impact on journey type and duration may have a
role in governmental policy implications on travel, or even offer opportunities
for ‘design with purpose’ solutions that may have a positive impact on the ways
that family travel is conducted. This project falls into the broad area of
‘Computer-Mediated Living’.
Keywords: Automobile,
family, HCI, CSCW, mobile media, location, proximity, interaction.
Investigators
and research environment
Dr Mark Perry is a
senior lecturer in the Department of Information Systems and Computing (DISC)
at Brunel, and also holds positions as a Visiting Professor at MobileLife,
Stockholm University and as a Visiting Fellow at Bristol University,
collaborating closely with these institutions. DISC is strongly research-led,
with 87% of its academic staff classed as being internationally recognised or
better in the last RAE exercise, with more than half ranked as ‘internationally
excellent’. It was ranked top in the country by market share in UoA 37 (Library
and Information Management), and is one of the largest centres for research in
its field in Europe. Since 2001, its members have produced over 600 journal
papers, obtained £15 million of grant income, with £12 million of this coming
from the UK research councils. Dr Perry is a member of the People and
Interactivity Research Centre, one of the largest research groups conducting
Human Computer Interaction (HCI) research in the country with 15 academic
members of staff. His research interests lie in the areas of HCI and CSCW,
workplace studies, collaborative, mobile and ubiquitous computing. He has
degrees in Psychology and Cognitive Science (BA Hons. and MSc, UWC Cardiff),
and a PhD (Information Systems and Computer Science, Brunel University). Dr
Perry has extensive experience within the HCI community, most notably as an
Associate Chair (papers) for ACM CHI (the top international HCI conference) in
2007, 2009, and 2010. He is a Senior Member of the ACM. Specific to car-based
interaction, he has been a member of the Programme Committee for the International
Conference on Automotive User Interfaces and Interactive Vehicular Applications
(AutomotiveUI’09 and ‘10) and chaired the ‘Backseat/Frontseat’ workshop on
travel and mobile technology at Brunel (2005). Dr Perry has been engaged in
user studies around mobile technology since 1998. His key early ACM ToCHI paper
outlining the ways that people act when mobile (Perry et al. 2001) has been
cited 356 times (scholar.google.com, accessed 09.09.2010). This submission
follows a long history of application-relevant research, publishing on family
and leisure-based technologies (e.g. Perry and Rachovides, 2007), the role of
space in social collaborative interaction (e.g. Perry, Normark and Juhlin,
2010), and car travel (Laurier et al., 2008). Since 2002, he has successfully
graduated 5 PhD students in these areas. Dr Perry has held research funding
from a variety of organisations including the UK’s EPSRC, the Royal Academy of
Engineering and the Vodafone Foundation, as well as a number of industrial
sources.
Dr Eric Laurier is a Senior
Lecturer in the School of GeoSciences at the University of Edinburgh.
Edinburgh’s ‘Earth Systems and
Environmental Science’ was ranked first in the UK in terms of the volume of
international and world leading research (as tabulated by the journal Nature).
In its breadth of research it covers both ‘Earth Systems and Environmental
Science’ and ‘Geography and Environmental Studies’ and its combined RAE score
demonstrated that 66% of the research carried out in the School as a whole was
rated within the top two categories: "world-leading" and
"internationally excellent". The School has 80 academic staff, 70
research fellows and 130 PhD students, and an annual research grant and
contract income of £10 million. Dr Laurier’s research interests lie in the
areas of workplace studies, mobility, technology and practical reasoning. He
has a degree in Geography (BSc Glasgow) and a PhD (Human Geography, University
of Wales). Dr Laurier has consistently worked in an interdisciplinary environment
bridging computing science, natural science and social science. During the last
twelve years he has been the Principal Investigator on four Economic and Social
Research Council funded projects totalling £1 million. At Edinburgh he founded
the Scottish Ethnomethodology Discourse Interaction and Talk group (SEDIT),
which runs weekly data analysis sessions and brings together geographers,
sociologists, psychologists computing scientists and architects. He has
authored 50 articles, 32 in international peer-reviewed journals and given a
number of conference plenaries. He currently supervises five PhD students one
of whom is currently investigating rally driving and has been the external
examiner on four doctoral theses on interaction in transport. Of particular relevance
to this application he carried out a three year research project ‘Habitable
Cars: the collective organisation of private car travel’ which opened up the
area of life in the car and empirical material from that project has been
presented at Microsoft Research Cambridge.
This research is
explicitly cross-disciplinary and involves researchers from two very different
academic backgrounds (Perry from Informatics and Laurier from Human Geography).
Whilst they are employed at different institutions (Brunel and Edinburgh), the
investigators have already worked and published together effectively, and this
project will provide an added impetus to their collaboration. The student will
be based at Brunel in London, and collaborative media (skype, email, shared
document repositories, etc.) will be used for remote cooperation. Our existing
research commitments mean that we also undertake frequent travel between London
and Edinburgh, allowing face-to-face supervision for regular supervisory
sessions.
Selected publications by Mark Perry as
primary PhD supervisor (refereed, last 10 years)
Subramanian, S., Perry,
M.,
Beckett, S. and
O'Hara, K. (to appear) WaveWindow: Supporting performative gestural interaction
in a public setting. Proc. ACM ITS 2010, Saarbrücken, Germany.
Perry, M., Normark, D. and
Juhlin, O. (2010) Laying waste: object
ownership, accountability, shared responsibility and social control. Space and Culture, 3, 75-94.
Engström,
A., Juhlin, O., Perry, M. and Broth, M. (2010). Temporal hybridity: Mixing
live video footage with instant replay in real time. Proc. ACM
CHI 2010,
Atlanta, GA., USA.
Perry, M. (2010) Socially
distributed cognition in loosely coupled systems. AI and Society, 1-14 (prepublished, DOI:
10.1007/s00146-010-0267-5).
Perry, M., Juhlin, O.,
Esbjörnsson, M. and Engström, A. (2009). Lean collaboration through
video gestures: co-ordinating the production of live televised sport.
Proc. ACM CHI 2009,
Boston, Mass., USA, April 04-09, 2279-2288. *Nomination for best paper award.
Kanis, M., Brinkman,
W-P. and Perry, M.
(2009) Designing for positive
disclosure: What do you like today? International Journal of
Industrial Ergonomics,
39 (3), 564-572.
Laurier, E., Lorimer,
H., Brown, B., Jones, O, Juhlin, O., Noble, A., Perry, M., Pica, D., Sormani,
P., Strebel, I., Swan, L., Taylor, A.S., Watts, L. and Weilenmann, A. (2008) Driving and ‘passengering’:
notes on the ordinary organization of car travel. Mobilities, 3(1), 1-23.
Kanis, M., Perry, M. and Brinkman, W-P.
(2008) Minimal connectedness:
exploring the effects of positive messaging using mobile technology. ACM CHI 2008 (AltCHI), Florence, Italy, April 5-10, 2513-2522.
Perry, M. and
Rachovides, D. (2007) Entertaining situated
messaging at home. CSCW, 16(1-2), 99-128.
Taylor, A.S., Harper,
R., Swan, L., Izadi, S. Sellen, A. and Perry, M. (2007) Homes that make
us smart. Personal and Ubiquitous Computing, 11 (5), 383-393.
Spinelli, G., Perry,
M., and
O’Hara, K. (2005) Understanding complex
cognitive systems: the role of space in the organisation of collaborative work. Cognition, Technology and Work, 7, 111-118.
Perry, M., Dowdall, A., Lines,
L., and Hone, K. (2004) Multimodal and ubiquitous
computing systems: supporting contextual interaction for older users in the
home. IEEE ToIT in Biomed., 8 (3), 258-270.
Condon, C., Perry, M. and O'Keefe, R.M.
(2004) Denotation and connotation in the human-computer interface: The ‘Save
as...’ command. Behaviour and Information Technology, 23 (1), 21-31.
Love, S. and Perry,
M. (2004) Dealing with mobile
conversations in public places: some implications for the design of socially
intrusive technologies. Proc. ACM CHI 2004, Austria, April 24-29,
1195-1198.
O’Hara, K., Perry, M., Churchill, E. and
Russell, D. (Eds.) (2003) Public and situated displays: social and
interactional aspects of shared display technologies, Dordrecht,
Netherlands: Kluwer CSCW series.
Perry, M. (2003) Distributed
Cognition. In Carroll, J.M. (Ed.) HCI Models, Theories, and
Frameworks: Toward an Interdisciplinary Science. p.193-223. San
Francisco: Morgan Kaufmann Publishers.
Perry, M and O’Hara, K. (2003) Display-based activity in the
workplace. Proc. Interact 2003–IFIP TC13, Zurich, Switzerland, 1-5
September, 591-598.
Perry, M. (2003) (IS)4: Is
Information Systems Interesting in Itself? EJIS, 12 (3), 231-234.
O’Hara, K., Perry, M. and Lewis, S. (2003) Social coordination around a
situated display appliance. Proc. ACM CHI 2003, Fort Lauderdale,
Florida, 5-10 April, 65-72.
Brown, B. and Perry, M. (2002) Of maps and guidebooks:
designing geographical technologies. Proc. ACM DIS2002. London, UK, 25-28 June, 2002,
246-254.
O’Hara, K., Perry, M., Sellen, A.J. and
Brown, B. A. T. (2001) Exploring the relationship between mobile phone and
document use during business travel. In Brown, Green, Harper (Eds) Wireless
World: social and interactional implications of wireless technology. p.180-194. Springer
Verlag.
O’Hara, K. and Perry, M. (2001) Shopping anytime, anywhere.
Proc. ACM CHI 2001,
Seattle, Washington. 31 March - 5 April, 345-346.
Perry, M., O'Hara, K., Sellen, A.
Harper, R. and Brown, B.A.T. (2001) Dealing with mobility: understanding
access anytime, anywhere. ACM ToCHI, 8(4), 323-347.
Introduction
and research background
Family life has become
an increasingly important area of interest for computing, both for research
(e.g. Crabtree and Rodden, 2004; Neustaedter, Brush and Greenberg, 2009) and as
a commercial marketplace for product developers (e.g. 3Com’s Audrey and O2’s
Joggler appliances). With respect to this particular call for proposals,
Microsoft’s own research groups have been looking closely at computer-mediated
living for some time, in understanding the complex routines and dependencies of
home life, as well as developing and evaluating advanced prototypes that are
sensitive to the nature of the setting. Indeed, it has long been recognised
that the development of appropriate and relevant home-based computer systems
requires a different approach to design from that of traditional work-based
computer systems, and Microsoft has led this move (e.g. Sellen et al. 2006; Swan et al., 2008). One of the
features of this research is that it has focused its gaze on the home, an
understandably important domain of interaction for everyday family life.
Nevertheless, the home is not the only locus of family activity, and other
domains of enquiry remain largely unexamined. The car is one such important
locale, and we propose examining how family life is played out within this
site, and between it and the home. The car is not a marginal site for study. UK
citizens spend up to two hours a day in their cars, and, in the short term,
this appears unlikely to decrease, making this a productive site for developments
in mobile computing and location-based systems: in 2006, 60% of journeys were
made by car in great Britain (Department for Transport, 2007), with an average
of 430 trips made and a distance of 3653 miles covered per person. In England,
road traffic is expected to rise by 27% by 2015 (ibid.). The same trend is
broadly true for other developed countries (ibid.), and this direction of
change is increasingly evident across developing countries, with China and
India undergoing particularly rapid change.
Despite the commonplace
nature of car travel, there have been few published empirical studies of what
happens during journeys (even in terms of the driving itself), and still less
exploring the use of car-based interactive technology beyond the functional
exception of technology for drivers, such as the ergonomics of cockpit design
and adaptive cruise control (e.g. Young and Stanton, 2004). A few exceptions in
the literature exist, examining children's experiences of car travel (Barker,
2009) and talk within cars in route negotiation (Haddington and Keisanen,
2008), although these are highly specific in their focus. Design concepts
derived from empirical data have also looked at supporting the car as a mobile
habitat, providing in-car concepts to support working parents (e.g. Eardley,
Hyams and Sellen, 2004). Some recent work has begun to look at media
technologies that impact on driver performance, such as adaptation to mobile
phone demands and media player use in traffic (e.g. Esbjörnsson, Juhlin and Weilenmann,
2007; Salvucci et al., 2007), but this is limited in its scope with regards to
augmenting the travel experience. Similarly, there are studies on the use of
location-based technology in the car (Leshed et al., 2008), but this is focused
primarily on wayfinding and skirts issues relating to social interaction within
and outside the vehicle. In terms of interaction design, the Backseat
Playground project has provided some guidance on designing for a mixed focus of
attention in the car, integrating travel with device use (Brunnberg &
Juhlin, 2006), but this has work has so far been limited to relatively
immersive gaming by passengers.
The physical layout of
the car affects how families are configured with respect to those travelling
with them. In cars, typically all the seats are forward facing, usually in two
parallel rows. This physical arrangement, in which the family members are not
facing each other, creates an almost unique social dynamic between them as
front and back seat passengers (see, for example, fig.1 below). It both
supports and inhibits particular types of social interaction, and is likely to
affect the motivations and abilities of those family members to engage in
ongoing collaborative or individual activities. For example, eye contact may be
accomplished using the rear view mirror between a parent in the front and
children in the back seat. Other factors that are likely to affect interaction
between family members include the journey length and journey type. Short
journeys, for example, inhibit activities that exploit ‘dead time’ (cf. Perry et al., 2001), whilst going on holiday vs. going to
school may encourage different behaviours within the car. Different start and
end points for the car’s occupants (such as ‘drop offs’) may also encourage
shifts in the forms of behaviour within the vehicle as socio-spatial
configurations change. Similarly, different reasons for travel (even along the
same routes) may also result in different forms of behaviour within the
vehicle, with, for example, mobile technologies being used for utilitarian or
pleasure purposes depending on whether a child is travelling to, or from,
school.
Figure 1. In-car
spatial configurations
occupants (e.g. the age, size and stage of the family, presence of friends, grandparents etc.),
space (e.g. what factors limit movement and physical orientation, what other resources are present),
motion
(i.e. speed of travelling, changes to travel velocity),
landscape (e.g. how much of the external environment can be seen by the traveller, does the traveller know where they are located in space or in relation to known places),
intentional character of trip (e.g. travel as a necessity, travel for the sake of travel, choice of mode of transport),
timing (e.g. travel time available for media use, frequency of travel along this travel route),
media type and format (e.g. the functionality, form factor, interaction design and utility of the media used),
parenting practices and the use of media (e.g. access and frequency of the use of games and television)
Methodology
Beyond the ergonomic and
cognitive processes of driving and the use of mobile technologies by mobile
professionals, little is known about the activities of people travelling
(Sheller and Urry, 2004), and this is central to the development of any
technology or tool intended for travellers. As a consequence, the research will
be driven by developing a clear understanding of behaviour within cars, and
will involve data collected from a number of family car-based travel episodes,
including, for example, shopping trips, holiday travel, sports events, the
school run and lifts. Data collection itself will be broadly based on
video-ethnographic techniques (e.g. Suchman and Trigg, 1991; Hindmarsh and
Heath, 2007), supplemented through the use of interviews to provide contextual
detail and give coverage where researcher access and video data collection is
limited. Technologies as diverse as GPS maps, in-car DVDs, handheld devices
allowing internet access, and mobile telephones offer users the opportunity to
experience travel differently to the ways that they might previously have taken
a trip, and they are likely to have an impact on how they plan for, and conduct
follow-on activities after such trips. The research will therefore examine
traveller’s activities both within the car during their journeys, as well as
exploring behaviour around the journey itself (i.e. planning for travel,
packing and unpacking the car, and prior and follow-on travel episodes).
The collection of in-car
data is central to our research programme. We will utilize a multi-camera
recording technique to film inside the car (paired cameras capturing activities
on the front and back seats) including media use (when visible), adding context
to this data with a forward-facing camera to capture emergent road phenomena.
As a novel twist on this, we will augment the video footage with mapped GPS data
, allowing us to
directly plot the progress of the vehicle and match this to the video data,
allowing us to examine where vehicles are in space as the in-car family
interactions take place. Video data will be supplemented where appropriate with
interview recordings and observational notes generated by the PhD student.
Video data will be stored digitally and indexed, and its analysis will cross-reference
additional ethnographic data collated, alongside any GPS location data obtained
from the car journeys taken.
We will recruit
participants from as diverse a user-population as possible, including different
family life stages (young, teens, older), existing media use profiles, ethnic
backgrounds, income brackets, travel types and frequency. Using a ‘follow and
film’ mobile methodology, The PhD student will carry out a series of car
journeys, travelling with family groups, where convenient over
the course of a week on their trips, collections and stop offs. They will also
ask each of these families to subsequently video-record typical journeys
without a researcher present. Selection of appropriate
days and travel episodes for self-recording will be carried out in consultation
with the researchers. The video streams will be ongoingly captured,
synchronised and reviewed by the student to select out clips for further
analysis. This corpus of naturalistic data will provide us with a valuable resource into
for analysis of in-car interaction and an insight into the ways that media and
interactive media are used in car travel. Prior to this video data collection,
the participants will be interviewed to gain a deeper understanding of the
broader context of the families, the reasons for their travel and the
opportunities that travelling brings them. Following the video-recording, they
will be interviewed again to explore particular features of the journeys and
any follow on activities undertaken.
Taking Dourish’s (2006)
point about the role of the social sciences in developing implications for
design, the thesis will not explicitly attempt to develop design
recommendations or technology ‘solutions’. Our intention is to develop an
analysis of the cultural, social and technological organisation of activity in
the car that can be used and is structured in such a way so as to speak to and
inform design, but which, in itself is not proposing a set of design solutions.
Examining how shared operative practices shape, reproduce and transform (ibid.)
action in the car will allow us to understand better what is happening, why
they take place in the ways that they do. Empirical findings on naturally
occurring practices will provide support for designers in building useful and
usable artefacts in this setting. This is not to say that we are uninterested
in designing artefacts, and we anticipate working closely with the industrial
co-supervisor (Dr Alex Taylor at Microsoft Research, Cambridge has agreed to
this) and designers at Microsoft Research in developing computer-mediated
systems for use within vehicles as both design probes (see for e.g. Perry and Rachovides,
2007) to inform this research and in any candidate commercialisable concepts
that emerge over the project’s course.
References (for author
references, please see above)
Barker, J.
(2009) 'Driven to distraction?': children's experiences of car travel. Mobilities,
4(1),
59-76
Crabtree, A. and Rodden,
T. (2004) “Domestic routines and design for the home”, CSCW, 13(2), pp. 191-220.
Department
for Transport (2007) Transport statistics bulletin: National Travel Survey
2006.
London: Stationery Office.
Dourish, P.
(2006) Implications for Design. In Proc. ACM CHI 2006, Montreal, Canada,
541-550.
Eardley, R.,
Hyams, J. and Sellen, A. (2004) In car concepts to support working parents. In Proc.
ACM CHI, Vienna,
Austria, 1547.
Esbjörnsson,
M., Juhlin, O. and Weilenmann, A. (2007) Drivers using mobile phones in
traffic: an ethnographic study of interactional adaptation. Int. Journal of
Human Computer Interaction, 22(1), 39-60.
Haddington,
P. and Keisanen, T. (2008) Location, mobility and the body as resources in
selecting a route. Journal of Pragmatics, 41(10), 1938-1961.
Hindmarsh,
J. and Heath, C. (2007) Video-based studies of work practice. Sociology
Compass 1(1),
156–173.
Leshed, G.,
Velden, T., Rieger, O., Kot, B., and Sengers, P. (2008) In-car GPS navigation:
engagement with and disengagement from the environment. In Proc. ACM CHI, Florence, Italy,
1675-1684.
Neustaedter,
C., Brush, A.J. and Greenberg, S. (2009) 'The Calendar is Crucial':
Coordination and Awareness through the Family Calendar. ACM ToCHI, 6(1), 6-48.
Salvucci,
D.D., Markley, D., Zuber, M. and Brumby, D.P. (2007) iPod distraction: effects
of portable music-player use on driver performance. In Proc. ACM CHI, San Jose, California,
USA, 243-250.
Sellen, A.,
Harper, R., Eardley, R., Izadi, S., Regan, T., Taylor, A. S., and Wood, K. R.
(2006) HomeNote: supporting situated messaging in the home. In Proc. ACM
CSCW, Banff,
Canada, 383-392.
Sheller, M.
and Urry, J. (2004) The city and the car. In Miles, Hall and Borden (Eds.) The
city cultures reader,
2nd edition. London: Routledge.
Swan, L.,
Taylor, A.S. and Harper, R. (2008) Making place for clutter and other ideas of
home. ACM ToCHI, 15(2), 1-24.
Suchman, L.
and Trigg, R. (1991) Understanding Practice: Video as a Medium for Reflection
and Design. In Greenbaum & Kyng (Eds.) Design at Work: Cooperative
Design of Computer Systems, p. 65-90. Hillsdale: LEA.
Young, M. S.
and Stanton, N. A (2004) Taking the load off: investigations of how Adaptive
Cruise Control affects mental workload. Ergonomics, 47(8), 1014-1035.