No.1: (1995)
D.A.Bell, J.A.C.Webb & J.W.Guan.
A Mixed Radix Approach to the Pooling of Evidence.
2-19.
J.M.Skinner & G.F.Luger
Contibutions of CBR to an Integrated Reasoning System.
20-49.
D.Kontoravdis, A.Likas & A.Stafylopatis
Enhancing Stochasticity in Reinforcement Learning Schemes: Application to the Exploration of Binary Domains.
50-77.
SPECIAL ISSUE: GAMES, SIMULATIONS AND HUMAN-COMPUTER INTERFACES
Editors: P.Thomas, R.Macredie and R.Paul
P. Thomas, R.Macredie and R. Paul
Editorial: Games, Simulations and Human-Computer Interfaces
VIRTUAL ENVIRONMENTS AND SIMULATIONS:
D.Pratt, J.Locke, P.Barham & J.Falby
NPSNET: Four User Interface Paradigms for Entity Control in a Virtual World.
89-110.
R.Schroeder
Virtual Environments and the Future of Human-Computer Interfaces.
111-124.
BUSINESS GAMES AND SIMULATIONS:
J.Hall
Computerised Business Simulations: The Need for Unfriendly Interfaces.
125-138.
L.Hardman, G.van Rossum & A.van Bolhuis
An Interactive Multimedia Business Game.
139-150.
P.Langley & E.Larsen
Converging Technologies: Multimedia and Gaming Simulations.
151-178.
USER INTERFACES AND REPRESENTATI0NS:
J.Tromp & A.Dieberger
MUDS as Text-based Spatial User Interfaces and Research Tools.
179-202.
B.Cox
An Intelligent Interface for Simulation Design.
203-224.
SIMULATION MODELLING:
J.Kuljis
How User Interfaces can Improve DSSs: Visual Simulation Modelling.
225-248.
L.Bottaci
A Direct Manipulation Interface for a User Enhanceable Crowd Simulator.
249-272.
J.Dowell
Tabletop Crisis Training and the Requirements for Computer-Based Simulators.
273-296.
ASSISTED LEARNING:
D.Laveault & F.Desjardins
Simulation and Games in a Guided Tutoring Context.
297-318.
M,Angelides & R.J.Paul
Providing Intelligent Tutoring Within a Gaming-Simulation Environment for Learning.
319-350.
J.P.Hansen, F.Nielsen & J.Rasmussen
Simulation of Skill Acquisition in Sequential Learning of a Computer Game.
351-370.